Distant Star: Revenant Fleet

In DISTANT STAR: REVENANT FLEET, you take control of the last remaining ships of a near-destroyed A’kari fleet, and must rebuild your forces as you battle through ancient, galactic battlefields towards a final showdown with the Orthani.

Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.

Combat takes place in small tactical RTS missions that last between 5 and 30 minutes. Enemy fleets scale to always provide a challenge for your fleet and as you progress through the game, things will get tougher still! But don’t worry, you can use Tactical Pause to issue orders to your fleet and ensure you have the upper hand in battle.

Logos, Hero Image, 10 Screenshots, Fact Sheet, 8 Wallpapers

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If you would like to request a review code directly, please email press(@)blazinggriffin.com from an email address that can be verified through your channel or publication.

  • The game was Greenlit in only 13 days in November 2014.
  • The game spent 5 months in Early Access, during which time 11 content and feature updates were released.
  • The game is based on the Distant Star universe which was first developed for the 4x iOS game, Distant Star: Classic.
  • The game blends fleet based RTS action with roguelike gameplay.
  • Each mission is randomly generated and scales in difficulty depending on the size and power of the player’s fleet.
  • Priced at $9.99 and is available for Windows.
  • Steam Page: http://store.steampowered.com/app/335830
  • RTS-like combat – control up to 5 ships in each mission.
  • Your fleet can be made up of any combination of 5 ships chosen from 8 classes.
  • Ships can gain experience and new skills.
  • Weapons and attachments can be upgraded with new and more powerful variants.
  • Pause combat with Tactical Mode and issue orders to your fleet.
  • Ships are disabled in combat – not destroyed. They will become available again next mission but will have critical damage applied to them.
  • Critical damage is a negative modifier and can be repaired at repair facilities.
  • If all ships are disabled in combat then it’s game over.
  • All missions are randomly generated (different maps, layouts and mission types).
  • Sectors are randomly populated with story events.
  • Each story event can have multiple outcomes that change with each play through.
  • Mission difficulty scales with your danger level (how long you spend in a sector).
  • Enemy fleet size and strength scales based on the player’s fleet strength ensuring there’s always a challenge.
  • Final battle scenario against the Erebus Platform.


Distant Star: Revenant Fleet was the first PC game produced by the team here at Blazing Griffin.

Alpha Access to Distant Star: Revenant Fleet was launched on the 12th of November 2014 (via Steam Greenlight and Early Access) and the game moved into Beta on the 18th of February 2015.

The game moved out of Early Access on the 7th of April 2015.

04 August 2015v1.0.8.3Balance changes to the final boss battle.
23 July 2015v1.0.8.2Balance changes and new attachments.
02 June 2015v1.0.6.1Balance changes and bug fixing.
19 May 2015v1.0.5.2Balance changes and bug fixing.
05 May 2015v1.0.3.1Updated Erebus mission, bug fixing and balancing.
21 April 2015v1.0.2.2All ships unlocked, combat balancing, AI scaling and bug fixing.
07 April 2015v. fleet scaling improvements.
07 April 2015v. attachments, shops, new ship class and more.
31 March 2015v0.1.3.5Overhaul of the spawn system, bug fixing and UI improvements.
10 March 2015v0.1.2.2Upgraded shop & loot system, attachments and UI improvements.
26 February 2015v0.1.1.2Combat improvements, balancing and bug fixing.
18 February 2015v0.1.0.9Beta Launch, all content unlocked, save feature, final battle and lots more.
10 February 2015v0.0.4.4New sectors, new missions, combat balancing and unit experience system.
02 February 2015v0.0.3.4Minor bug fixing
27 January 2015v0.0.3.3Tactical Mode, new weapons, new abilities, new missions, agro system
13 January 2015v0.0.1.1Carrier Ship, new missions, story events and improved loot system, AI improvements
17 December 2014v0.0.0.4Pirates, improvements to loot system, more missions and maps, bug fixes
03 December 2014v0.0.0.3Shops, new weapon, improved loot tables, VFX improvements, bug fixes
26 November 2014v0.0.0.2New weapons, bug fixes.
Executive ProducerPeter van der Watt
Production DirectorPatrick Cowan
ProducerMelissa Knox
Marketing ManagerScott Boyd
Art DirectorPaul Scott Canavan
2D/UI ArtistSearra Dodds
2D/UI ArtistSean McIlroy
Technical DirectorJason Kocemba
Lead ProgrammerAndy Watson
Lead ProgrammerMike Enoch
ProgrammerGillian Patterson
Junior ProgrammerGraeme Tinsdale
Head of DesignStephen Hewitt
DesignerMichael Cameron
QA TesterEwan McKenzie
Music & SFX ComposerGarry Ferrier
QA ConsultantSean Branney
Original CodebaseMike Enoch
Script WriterAlan McDonald
Story WriterPhil Harris