This patch addresses a number of balancing issues players have reported relating to how certain enemy ships perform (particularly the Rogue and Lancer).  There were some extreme situations where the burst damage produced by enemy fleets was too high.  Key changes that have been implemented to improve this are:

  • Added some more variations to enemy fleet spawns
  • Enemies should no longer spawn multiple fleets (Except in some specific circumstances.)
  • Enemy rogues can no longer obtain breach bombs.
  • Reduced the prevalence of Rogues and Lancers in enemy fleets.
  • Slightly reduced how often enemy ships will fire Lances and Blasts.
  • Reduced the damage of all Automaton weapons by 30%.

Full details of changes in this patch can be found below:

Balancing

  • Added some more variations to enemy fleet spawns
  • Enemies should no longer spawn multiple fleets (Except in some specific circumstances.)
  • Enemy rogues can no longer obtain breach bombs.
  • Reduced the prevalence of Rogues and Lancers in enemy fleets.
  • Slightly reduced how often enemy ships will fire Lances and Blasts.
  • Reduced the damage of all Automaton weapons by 30%.
  • Increased bullet turret HP from 40 to 60.
  • Reduced shield cost of unstable overcharger and unstable reloader attachments from 80 to 60.
  • Dreadnought no longer comes with Force Targeting as a standard attachment.
  • Force Targeting attachments can now be attached to Gunship and Assault ships.
  • Force Targeting I has been added to the starting shop.
  • Slightly reduced amount of supplies given as battle or story rewards.
  • Command, Dreadnought and Carrier ships will now appear earlier.
  • Tactical Advantage has had its duration increased to 10 up from 5.
  • Tactical Advantage has had its cooldown increased to 30 up from 15.
  • Tactical Overcharger has had its duration increased to 10 up from 5.
  • Tactical Overcharger has had its cooldown increased to 20 up from 10.
  • Tactical Reloader has had its duration increased to 10 up from 5.
  • Tactical Reloader has had its cooldown increased to 20 up from 10.
  • Unstable Overcharger has had its duration increased to 10 up from 5.
  • Unstable Overcharger has had its cooldown reduced to 0 down from 10.
  • Unstable Reloader has had its duration increased to 10 up from 5.
  • Unstable Reloader has had its cooldown reduced to 0 down from 10.
  • Reduced the damage reduction of the Erebus plates from 75% to 50%.
  • Reduced max speed of Tech ship.
  • Increased the acceleration speed of lancers, but reduced maximum speed.

Bug Fixes

  • Increased the deadzone of middle mouse button panning.
  • Reduced the delay on edge scrolling.
  • Jump button now appears when have no supplies on a visited event.
  • Galaxy Unique check now performed at event list creation to avoid ‘always include’ from attempting to add used unique events.
  • EnergyRegenSkill icon is now correct.
  • Fix for confirm save and exit popup appearing underneath UI sponge (and therefore being unclickable)
  • Fixed issue where missions would complete if enemies were out of sight.
  • Stackable supply now work correctly in shops.
  • Enemy ships should no longer move super-fast when their target is out of range.
  • Enemies will now pursue the player if player moves out of range.
  • Certain criticals should no longer disappear after 1 jump.
  • Capture points should no longer display health bars.
  • Skills which increases max energy should now apply properly.
  • Cursor no longer gets stuck in the ‘targeting’ state if you hit the stop button.
  • Sounds no longer come back up to full volume when you open the controls/options menus from the pause menu.
  • Can no longer open an instance of the pause menu behind the controls/options popups using the escape key.
  • Fixed typo in Biskan event.
  • Updated supplies tooltip in fleet browser.

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