In late 2015 we invited fans of The Ship to join our closed testing group. Over 4,000 responded and for the past few months they have been hard at work keeping our team busy with bug reports and suggestions!
Anyone who owns the game can opt-in to testing. This means new content and features can be tried out before they make their way to the live build, and we may also ask testers to look at specific things (for example, to setup relay server matches). These builds will have more bugs than the live build (which we'll aim to keep as bug-free and stable as possible), but this process allows us to identify problems that don't crop up during internal testing.
Between regular updates going out to the test build and those changes being rolled out to the live build, players will see a steady and consistent stream of new content and features going live. This roadmap will give you an overview of what to expect.
We're confident you'll be pleased with what we're doing with The Ship: Remasted and hope you join us throughout Early Access.
- The Blazing Griffin team
|Server Browser||LIVE||Functional and live.|
|LAN Games||LIVE||Games hosted on a LAN - the player who is the Host has a server and client component running in the same instance of the game.
Bots are available in LAN mode.
|Listen Server||LIVE||A server and client component that allows other users to connect to them directly, but requires players to open ports on their systems. Currently with limited functionality (8 players max).
Bots are not currently available in Listen server games.
|Dedicated Server||LIVE||A downloadable tool that runs headless (no rendering / graphics) and only has the server component.|
|Player Management||LIVE||See Lee's Guide to Banning Murder Party Poopers in the Steam forums to learn how to use the new Player Management tools.|
|Batavier||LIVE||This doesn't include the Xmas special map.|
|Raifucu Maru||On Hold|
|Money For Kills||LIVE|
|Security System||LIVE||We're looking for feedback from players on the changes to UI and security functionality.|
|Bots (Hunters)||LIVE||The first iteration of Hunter bots is complete. They're learning fast. Where to find weapons. How and when to sprint. Oh...my...God...they're becoming sentient...SEND HEL...|
|Bots (Passengers)||LIVE||The first iteration of Bot passengers (bots who will satisfy their needs but won't get involved in killing) is now complete. They're quickly learning not to get stuck in doorways or walk into walls. We have high hopes for them.|
|Elevators||On Hold||Elevators have been put on hold. Players will still be able to enter some elevator shafts to make their way around maps.|
|Secret Rooms||On Hold|
|Swimming||On Hold||Swimming is on hold for the time being. Pools will not contain water and the Raifucu Maru map is on hold until the swimming mechanic is functional.|
|Elimination||LIVE||Guided by your feedback, we've improved the flow of this game mode - in particular, the messaging.|
|Arcade Mode||LIVE||Arcade Mode is live and functional, filled to the brim with murderous bots. There is further optimisation work needed on hunter bots, which the team is currently addressing.|
|World Leaders||LIVE||World Leaders is live, with all the familiar faces you know and love, and now with Hillary Clinton and Donald Trump!|
|Team Hunt||On Hold|
|Team Elimination||On Hold|
|Team VIP||On Hold|
|Duel||On Hold||A low priority game mode (as most matches are played by more than two players).|
|Steam Trading Cards||In Development|
|Steam Achievements||On Hold||We've yet to make a decision on achievements, although the necessary hooks are in place to add them.|