Hey everyone, I’m Michael and I’m the new community manager here at Blazing Griffin!  In this post I just want to talk a little about why I’m here and what I will be doing within the studio as we progress towards bigger things and jam-packed schedules.

A few months back our community manager Phil decided to leave the team. Because of this, any responsibilities that revolved around his position have since been juggled between the other (very busy) members of the team.  Due to the studio’s workload ramping up on current projects and our plans for the future being set into motion, time has very suddenly become quite tight. The result of this being, we’ve become pretty quiet over the past few months.

Thankfully, though – or perhaps regretfully – depending on your views toward quiet, I am here to take on the responsibilities of community manager and keep you all updated through any means possible. Be that on the forums, Steam, Twitter, Facebook, or in blog posts just like this one, I intend on keeping you well-informed and provided with some excellent player support.

So, if you would like to be kept up-to-date with what Blazing Griffin are doing, be sure to follow us on Twitter, like us on Facebook, and keep a keen eye on our website for some (seriously good) updates in the near future!

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