Happy New Year!

We’ve been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We’ve also given you the ability to turn on or off VSync and squashed a bug.

If you haven’t tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you’re happy with the new updates and haven’t left us a review, or you feel like updating an old one please do – to a small studio like ours, it’s a big help!

As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

– The Blazing Griffin dev team

 

UPDATE VERSION 1.1.4.0 NOTES

General:

Developer Comments: After some feedback from new players, we’ve decided to adjust the default keybindings to be more user friendly for new players.

  • Changed the default keybinds. The new defaults will only be applied to new installs and for those that restore default keybinds in the controls settings. Any previously setup keybinds will be preserved.

 

Graphics:

Turned off VSync by default. For those with issues VSync off, it can be re-enabled through the Steam command prompt.

  • To do this right click on ‘Distant Star: Revenant Fleet’ in your Steam library.
  • Click ‘Properties’.
  • Under the general tab click ‘Set Launch Options’.
  • Enter: -screen-quality VSync
  • To change it back follow the same steps but enter: -screen-quality Default

 

Balancing:

Developer Comments: The rogue still feels a little underpowered, so we’ve buffed the Photon Blast slightly to make it more competitive with other ship choices.

  • Photon Blast I damage increased from 1500 to 1800
  • Photon Blast II damage increased from 1650 to 1980
  • Photon Blast III damage increased from 1800 to 2160

Developer Comments: : We felt the Lances were a bit too ‘samey’ to use. So we’ve differentiated them by increasing the damage, charge times and firing times of the more advanced Lance attachments. This should make them more difficult to use, but far more rewarding. *Kaboom!*

  • Experimental Auto Lance I damage decreased from 500 to 450
  • Experimental Auto Lance II damage decreased from 550 to 495
  • Experimental Auto Lance III damage decreased from 600 to 540
  • Experimental Auto Lance I price decreased from 3340 to 3000
  • Experimental Auto Lance II price decreased from 4035 to 3630
  • Experimental Auto Lance III price decreased from 4800 to 4320
  • Nova Lance’s cooldown increased from 12 to 15 seconds
  • Nova Lance’s charge time increased from 3 to 5 seconds
  • Nova Lance’s firing time increased from 3 to 5 seconds
  • Nova Lance I damage decreased from 1000 to 840
  • Nova Lance II damage decreased from 1100 to 924
  • Nova Lance III damage decreased from 1200 to 1008
  • Nova Lance I price increased from 4000 to 4200
  • Nova Lance II price increased from 4840 to 5085
  • Nova Lance III price increased from 5760 to 6050
  • Overload Lance’s cooldown increased from 10 to 30 seconds
  • Overload Lance’s charge time increased from 5 to 10 seconds
  • Overload Lance’s firing time increased from 5 to 10 seconds
  • Overload Lance’s energy cost increased from 1000 to 3000
  • Overload Lance’s shield cost increased from 0 to 2000
  • Overload Lance I damage increased from 700 to 1000
  • Overload Lance II damage increased from 770 to 1100
  • Overload Lance III damage increased from 840 to 1200
  • Overload Lance I price increased from 4670 to 5000
  • Overload Lance II price increased from 5650 to 6050
  • Overload Lance III price increased from 6720 to 7200

Developer Comments:  Missiles have been too strong in comparison to Cannon attachments since our 1.1 rebalance, so we’ve toned them down. These changes should make them better when hitting three or more targets, on par with Cannons when hitting two, and worse when hitting only one.

  • Strike Missile’s firing time decreased from 3 to 2 seconds
  • Strike Missile I damage decreased from 50 to 30
  • Strike Missile II damage decreased from 55 to 33
  • Strike Missile III damage decreased from 60 to 33
  • Strike Missile I price decreased from 2670 to 2400
  • Strike Missile II price decreased from 3080 to 2775
  • Strike Missile III price decreased from 3520 to 3170
  • Siege Missile’s firing time decreased from 7 to 6 seconds
  • Siege Missile I damage decreased from 360 to 210
  • Siege Missile II damage decreased from 396 to 231
  • Siege Missile III damage decreased from 432 to 252
  • Siege Missile I price decreased from 4115 to 2800
  • Siege Missile II price decreased from 4750 to 3235
  • Siege Missile III price decreased from 5430 to 3700
  • Spider Missile’s firing time decreased from 5 to 4 seconds
  • Spider Missile I damage decreased from 50 to 210
  • Spider Missile II damage decreased from 55 to 231
  • Spider Missile III damage decreased from 60 to 252
  • Spider Missile I price decreased from 3200 to 2000
  • Spider Missile II price decreased from 3700 to 2310
  • Spider Missile III price decreased from 4225 to 2640

Developer Comments: Torpedoes have been too strong since the 1.1 rebalance, so we’ve toned them down slightly so that they’re not always the best option for every situation.

  • Torpedo attachment explosion damage falloff reduced
  • Thermal Torpedo I damage decreased from 3000 to 2250
  • Thermal Torpedo II damage decreased from 3300 to 2475
  • Thermal Torpedo III damage decreased from 3600 to 2700
  • Thermal Torpedo I price decreased from 4615 to 3600
  • Thermal Torpedo II price decreased from 5330 to 4160
  • Thermal Torpedo III price decreased from 6090 to 4750
  • BF Torpedo’s cooldown increased from 20 to 30 seconds
  • BF Torpedo I damage decreased from 4000 to 3600
  • BF Torpedo II damage decreased from 4400 to 3960
  • BF Torpedo III damage decreased from 7040 to 4320
  • BF Torpedo I price decreased from 5335 to 3600
  • BF Torpedo II price decreased from 6160 to 4160
  • BF Torpedo III price decreased from 6090 to 4750

 

Bug fixes:

 

  • Fixed issue where attachments would fail to apply modifiers on multiple uses within a battle.

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